Latest progress on my Realtime Gollum in Ue4. I plan to make it a rig to animate. I just can't quite get the shaders correct. There are some screenshots of my workflow . The forms just aren't looking right in UE4's camera.
Started working on some blend shapes.
Using TextureXYZ to project the displacement maps on to the mesh. Mari and being able to paint across udims is a must.
Rather than sculpt fine details on a dense mesh. It makes more sense to skip that and do it with textures. I converted textureXYZ displacement to Normals.
Fibermesh Hair in zbrush.
Exported fibermesh curves into maya to be used with Xgen to generate cards as per Unreal's documentation.